haida_storyboard

Haida_Raven_Storyboard
title: Haida-Raven “Raven”
length: 00:12:00:00
video: 360° VR
audio: immersive 360° hrtf/stereo binaural mix

The “Culture Through Music” Series

The goal of this project is to develop a series of virtual reality experiences which seek to bring audiences closer to a variety of ethnic cultures and their customs, using the media of immersive music and visuals. These are not mini-documentaries per se, but instead focusing on immersing the user in a virtual 360° world where their own thoughts form the narrative of the VR story.

This project won’t follow a narrative, but will consist purely of music and visuals that guide the listener throughout the experience. David Miles Huber, a 4X GRAMMY-nominated artist, producer and established authority in the field of audio and music education, will produce and oversee the music and sound-design aspects of these projects.

Project #1: HAIDA – RAVEN (The 360° Video)

00:00:00:00 – begin playback from black (ocean waves fade in)

00:00:06:00 – Oculus logo in

00:00:12:00 – Oculus logo out to black

00:00:20:00 – Haida Cloak comes into the center visual field from wide-angle L/R with extreme 3D effects

00:00:30:00 – Haida Cloak comes together into its finished (but still 3D) form

00:00:34:00 – David Miles Huber title appears (appearing from out-of-focus diffusion)

00:00:38:00 – Haida title appears (appearing from out-of-focus diffusion)

00:00:42:00 – Raven title appears (appearing from out-of-focus diffusion)

00:00:46:00 – black ocean water slowly appears before the viewer (who is sitting on a low-lit rock beach, with a lit campfire to the front-left the viewer and cedar trees, bushes and a path leading into the woods behind).


180° (notice the run-time video of the music session that runs in the rear as an Easter egg)

00:00:52:00 – Titles fade (out-of-focus diffusion) and the sun begins to rise on the water as the sky begins to fill with color and things slowly begin to greet the morning (the waves slowly move with the music)

00:01:00:00 – As the sun rises into the sky, smoke begins to build-up and rise from the campfire which then begins to form a raven. The raven then reaches out to the sun and holds it in it’s beak (an important native symbol of an understanding of the universe).

(Note: another option is for the moon to rise over the ocean waves, once the raven appears, it could grab the moon in its beak, at which time the moon would slowly, but impressively turn into the moon into the sun)

00:01:03:00 – music begins, then The raven begins to take physical form, begins to rustle, spreads it wings and …

00:01:29:00 – encompasses us, as we “BECOME” the raven, which then takes flight out over the ocean water
(Q: Does it need a “you are the Raven” subtile? … I don’t think so)
(Q: can the viewer stear the bird’s flight?)
(Q: is it better to ride on the bird’s back, or simply to “BE” the bird?)

00:01:45:00 – Higher and higher the bird flies, as land, ocean inlets and snow-capped mountains begin to appear on the horizons.
(Note: the topology is to be modeled after Deception pass of Western Washington).
– Bird flies around …

00:02:23:00 – The bird begins to turn and fly inland, over the land, rivers
(Q: can the viewer stear the bird’s flight?)

00:03:15:00 – flying low over the mountains, Columbia river, “dry falls” and fields of central Washington

00:03:23:00 – The bird flies lower over the green, rolling fields of Eastern Washington

00:04:27:00 – Flying lower and faster, it sees a mouse and dives for a strike in the field … then heads skyward

00:04:52:00 – The bird begins its trek back to the coast and moving amongs the cedar trees … heading back to the original camp scene and settle back into your original position

00:05:28:00 – we now slowly move towards a path in the trees towards a Native American Long House
– approaching the majestic long house, the doors open and we walk in
– looking around, we see a central fire pit, totems all around (can/should they move or show awareness?), wall carvings of the mountains, the ocean, the fields, etc.
(note: The viewer should be able to move about the room)
(note: When the viewer walks up to an art-piece, it should animate to tell a short story)

00:07:00:00 – A native woman “elder” begins to appear at the head of the room

00:07:48:00 – She begins to tell her story in Lushootseed.
(Q: can visualizations of the story appear before her on the floor?)

00:08:34:00 – She begins to tell her story in English

00:09:30:00 – Possible translation of what the story means in a beautiful, floating font(?)

00:09:30:00 – slowly moving back down the path, we again meet at the water’s edge, where the sun begins to set on the scene.

00:10:30:00 – Haida Cloak comes into the center visual field from extyreme L/R with extreme 3D effects

00:10:38:00 – Haida Cloak comes together into its finished (but still 3D) form

00:10:42:00 – David Miles Huber title appears (appearing from out-of-focus diffusion)

00:10:46:00 – Haida title appears (appearing from out-of-focus diffusion)

00:10:52:00 – Raven title appears (appearing from out-of-focus diffusion)

00:10:56:00 – Titles fade (out-of-focus diffusion), ending credits, fade to black

00:12:48:00 – Oculus logo in

00:12:54:00 – Oculus logo out

00:12:00:00 – music ends

HAIDA : RAVEN (Behind The Scenes)

The “Behind The Scenes” would consist of the full 12-minute run of the song.

00:00:00:00 – begin playback from black (ocean waves fade in)

00:00:06:00 – Oculus logo in

00:00:12:00 – Oculus logo out to black

00:00:18:00 – Haida Cloak comes into the center visual field from extyreme L/R with extreme 3D effects

00:00:30:00 – Haida Cloak comes together into its finished (but still 3D) form

00:00:34:00 – David Miles Huber, Haida and Raven title appears (appearing from out-of-focus diffusion)

00:00:42:00 – Begin a text role that briefly explains Haida and what the listener is about to see.

00:01:03:00 – music begins … and the visual fades up to floating above the Dolby mixing room at Abbey Road with Chuck, myself and E

Abbey Road Dolby Mix Stage, London

Metropole Orchestra, Hilversum, Netherlands

Resources:

FB/Oculus:
FB non-violent content
How Oculus Plans To Fund
Can Indie Game Developers request funding from Oculus? … answer: usually no
submissions@oculus.com

FB
Anu

Seattle:
CoMotion
Meeting with Ryan at CoMotion

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